I use CTRL-2 to also group my Melee units and also use their special powers in battle (Intimidate, Shield). An enemy no matter what their Unit type quickly crumbles under a hail of 10 or more arrows. As Choco-Bob advises use CTRL-1 (Or whatever) to group your Archers then make them stand their ground. Also you now have the trample ability which I have found very handy in melee situations. Put your prized units on mounts and their attack rating goes up. The quicker you have your resources the quicker you get your army. Peasants can use them as pack-horses thus allowing you to carry more water/rice back to your Huts. Also round up a few horses - they provide 2 very useful purposes: 1. I also think upgrading your Dojo and Archery with special abilities also helps a great deal (Zen Accurary etc). Excellent strategy Choco-Bob I play very similarly. If the enemies counterattacked retreat to the watchtower for Arah and the rest of the archers mowed them down with arrows.ĩ. Watchtower, Arah, Archer Attack - Place a watchtower near the enemy base, have one group of archers with abilities upgraded (max damage & max distance) guard the tower, and have another group of archer with Flaming arrows enabled attack the nearest enemy structure. Put your range units behind them and watch them kill all your attackers.Ĩ. Use peasant huts as defensive walls ala Supply depots of Starcraft. This also includes creating groups and assigning them hotkeys as well.ħ. Go into Options/Controls and study the whole list. B to activate batttle gear, S to stop, N to stand ground, G to guard, O for non-agressive. There's nothing more confusing to your opponent (or the AI in single-player) than to have some fire units run around their town igniting every structure they see.Ħ. Dragon Warriors' flaming sword, Serpent Raiders' torches, Wolf Pitch Slingers' pitch, and Lotus horse Infernal Breath (among others) all have the ability to ignite structures. When attacking a tower, send one or two units in first, in the hopes that your opponent (or the AI) will trigger the tower charge, then send the rest of your squad against it.ĥ. Tower charges (their battle gear, of sorts) are a bitch, too. Towers have awesome range, but the unit atop the tower can't fire at units attacking its base (i.e., there are no AoEII-style "murder holes"). Rush your melee guys up to the towers, and keep your ranged guys AWAY from them. When invading, focus on towers first, then peasant huts, then barracks (training buildings). I wasn't in the habit of doing this in Starcraft or AoE and it cost me a lot of time.Ĥ. I always quicksave before I invade a base. Make Ctrl-S (quick save) and Ctrl-L (quick load) your friends. However, if you have say, 5 people it will gerarate faster.Ģ. The speed at which the peasants regenarate depends on the total population you have: If you have say, 30 people (combatant and peasants) then your next peasant will generate slower. more peasant huts will NOT preduce peasants quicker. More huts also increases your resource capacity (as does building a Town Hall), so that your gatherers can be constantly building up a fat rice/water bankroll, so you'll always have resources when you need them (like when you need heroes, NOW). The more you have, the faster they spawn, the faster your army grows, etc.
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